![pc moba games pc moba games](https://img.gurugamer.com/resize/740x-/2020/07/11/moba-games-for-pc-awesomenauts-2d8a.jpg)
This work begins by obtaining and characterizing a sample of League of Legends players and As players spend increasingly more time playing online competitive games, the positive and negative impacts of doing so become relevant it is, therefore, important to understand how PE is structured to systematically address mechanisms that elicit a response from the players. In spite of the popularity of Multiplayer Online Battle Arena (MOBA) games such as League of Legends (LoL), both the Player Experience (PE) and the structure of the social networks that arise in this relatively new genre remain largely unexplored. Specifically, our study shifts researchers' attention from gaming habits characterized by individual properties to social gaming habits characterized by communal properties. This study is among the first to extend the literature on gaming habits by considering other players' involvement. Our findings provide significant insights into the design of information technologies for collaboration. Our work responds to the call for understanding the mechanism by which multiple people form a shared intention to continue using an information technology at a collective level. This study contributes to the literature on we-intention by conceptualizing social play habit and verifying its role in facilitating a shared intention to continue playing mobile multiplayer games. The results also suggest that technological (social features embedded in the game) and individual (desire for co-play and privacy concerns) factors jointly influence social play habit.
![pc moba games pc moba games](https://i.pinimg.com/originals/86/7f/4f/867f4fd07ad1b1dac64d38653034e72b.jpg)
The results indicate that developing social play habit is critical to the formation of a we-intention to continue playing in the context of mobile multiplayer games. The proposed model was tested through a survey of 277 players of Honor of Kings, a popular mobile multiplayer game. The purpose of this study is to develop and test a theoretical model that accounts for an individual's we-intention to continue playing a mobile multiplayer game.ĭrawing on habit-intention and habit formation theories, this study conceptualizes social play habit as a determinant of the we-intention to continue playing and identifies its antecedents.